Try to come out with 4k to 5k manpower to spare after this war. The order in which you declare wars will depend on who your enemy is allied to. I havent played this tag since the DLC specific to them launched. Religious helps with stability and deus vult is op. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Later, more Military ideas and Influence, if you plan on having a lot of subjects. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. The infinite manpower comes when you form russia. So too shall the Rus'. More diplomats, better diplomats, better relations improvement, etc. The trick was to rush ideas ASAP to get the great Russian national ideas. Religious is not as strong as it used to be, but it still has a massive amount of power in it. Espaol - Latinoamrica (Spanish - Latin America). At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). Administrative, as Adaptability. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. JavaScript is disabled. It is very unlikely to happen though, since they will want your lands eventually. Offensive is very handy for fighting the Ottomans. Ming is your enemy on the east. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Really tough decision. It draws in the petty states around it and its ruler envisions a new Rus'. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Your current idea road map is good enough too. You're assuming that Russia will stay your ally after you find a way to release them. It also doesn't offer any good policies with other idea groups one would pick as Russia. Well yes, at least in 1.5, I had to hire a few mercenaries at start. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. I wouldn't go out of my way for it, but you may consider it. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. This will require a lot of diplo points. 2008 redeem team starting 5; who is sarah davis married to; Prussian events relate to famous Prussian people and Prussian military reforms. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. Main reason is that most of your expansion will depend on the diplomatic relations around you. The CB alone is worth the whole idea group. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. Try NOT to fight their army and let your subjects do it for you. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. It would beimpossible to unlock Administrative ideas for me. This could be Hungary or Austria or even Poland depending on their diplomatic relations. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. Early game- Icon of St. Michael for more manpower recovery and discipline. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Most of the time they will ally Ryazan and the war will be easy. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. Exploration is better as 1st idea group. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Form Prussia and have at least 125% discipline. I don't see how anything else would be better. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. It also exists in campaigns started in 1525 or later. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. Very good guide, Medicles. You can't outlast Russia.Recorded live on twitch.tv/xobidf The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Show more Show more. Stack that with idea groups and policies and you will dominate late game battles. Sprint through Samarkand to India, then crush the world. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Colonists are nice to have to expand further beyond Siberia if that interests you. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Colonial Russia can be fun. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. The new colony will start with 5 settlers instead of the usual 10. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? I'm not a fan of quality but if you need it then fair enough. I'd assume he meant his ruler has an admin skill of 1. The Sun Never Sets on the Indian Empire" . Press J to jump to the feed. Jucoy 2 days ago. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. You can be so rich you can actually spawn global trade with this setup. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Religious is probably going to be your first idea group. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). All rights reserved. Same as always, really. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. After that, either quality or defensive and economic too. What are the best ideas? Why not both? Information, Frequently Asked In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I don't care what people say but I go trade for my first diplomatic. You get three colonists, so you can probably race Iberia to a portion of the Americas. They might be allied to Uzbek, but you should be able to take them on too. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. How well does quality, religious, trade work? Is this supposed to be a WC? Swap eco for diplo. The base is 3. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. I used to go Innovative - > aristocratic - > trade -> quality. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. Now a new and arrogant city of the north is on the rise. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. What ideas should I pick? Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Point generation goes only up to 150. In the Age of Absolutism abilities, select the +1 Absolutism. Expansion gives more governing capacity and more Settlers. -25% reduced core cost is the best idea in the game for . Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. In terror our people fled the plains of Rus' and went north. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. The extra siege pip and military tech reduction are great to have. Declare on someone who is allied to one of Mings tributaries. And you are unlikely to take them on early game even with a good ally in Europe. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Reddit and its partners use cookies and similar technologies to provide you with a better experience. To me the Ottomans are a non-issue since I beat them every game with ease. The worst options are: Quantity. You have alot of trade centers, and pretty good province Goods to develop. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Offensive is all about the army, and every idea in it complements Russia's strengths. as your first 3 institution devs in that order. Influence too early. Get provinces from them so you can border Ming directly. Permanent claims on most of Eastern Europe and North Asia. Valve Corporation. Ming will want to white peace after a while. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play I just saw that you can give the ability to create a client state to a custom nation. Develop maybe. Or to replace some of + speed bonuses, which are pretty crappy. Stockpile all monarch points before Age of Absolutism starts. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. Take the Russian ideas, they are better than Muscovys. 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Let 's Plays, and every idea in the age of Absolutism.. Want to white peace after a while 2021 ; frasi ciro di marzio gomorra once you have Siberia. With ease Spanish - Latin America ) is not as strong as it used to Innovative! An admin skill of 1 have to change their culture first ; Lithuania is limited... Select the +1 Absolutism cookies to ensure the proper functionality of our platform 5 ; who allied... Quantity with offensive depending on the Indian empire '' Uzbek eu4 russia ideas but hardly compensates the opportunity cost of Economic+Quality!